Digital Messiah
ShockGear
366
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Posted - 2014.01.18 20:20:00 -
[3] - Quote
Being that I trained perfect mining skills and have been mining in eve since 2006, I started this game as a miner. I feel like I know the system better than a non-miner, thank you. It is unfortunate that CCP turned mining and it's systems into what it is. The player base is steadily growing and even if every 1/5 pilots becomes a miner. That usually means they will create 2-3 alt accounts making it more on average of every 2/5 or 3/5 pilots being into mining. The current system rewards higher m3 for obvious reasons. But it also inflates the market when we have bots, 3+ mining alts, and access to minerals from reprocessing items.
The current system can not be balanced or rather will not be balanced. This is because mining is one of the top blocks in the eve online market pyramid. As it has grown bigger, it has put more and more weight on the blocks below it. I fear for this balance of the scales. The reason I have PVE skills is more in reflection for me to be able to do what I want. Over the years as that block has gotten fatter I go and dip into activities that become more profitable. This has been in remedy with incursions, missions, trade, etc.
The problem we face today almost 11 years after EVE-O's birth, is one of scaling, rather than broken mechanics. I fail to see why EVE will not hit 1,000,000 subscribers. Or when the log in server will show 250,000 active pilots on a regular basis. If we do not find a reasonable solution to the problem. I fear we will make that block to fat. Production will go too far. People will get tired of waiting to make more than 5-10 million isk an hour.
And there is the argument that as numbers increase the cost and demand will follow in a steady balancing act that we have seen in the past. But what we can also expect is that the time for the balance to take effect will be on a more unimaginable scale as well. As we are talking about a population spike much higher. Which means less miners waiting for things to balance out, more bot accounts that become harder to ban, and a lot more reprocessed items.
This is in part hypothetical and real game experience. No matter how we face this issue. Eventually we will have to alter or at least tinker withing mining. All in all I feel a system replacing it that is more easily tampered with than buffing and nerfing yield, would be ideal. Not all players have the patience and dedication of waiting months to years for the scales to tip. Or become accustomed to funds allowing them to pvp, or keep pace in other activities. Such as ratting, incursions, or missions, for income instead. Something clever |